It is Koishi’s second adventure in Touhou Project! LUMO, which originally meant the lowest unoccupied molecular orbital in the molecular frontier orbital theory, also symbolized the unknown field where is at the forefront but no one was involved. This is the Urban Legend.
About This Game
Koishi’s LUMO is a big adventure RPG of urban legend.
This game is focus on the story, turn based fighting, chessboard exploration, weightless roguelike RPG.
The player will play the role of Koishi Komeiji (Touhou Project), and find clues, defeat monsters in Gansokyo, and complete the secret duel with her sister about the urban legend.
The relaxed and pleasant atmosphere of the game, together with the complicated urban legends, can make the players walk leisurely in the fantasy.
恋野迷踪 ~ Koishi’s LUMO
Legendary Undetected Monster Orbital
It is Koishi’s LUMO!
LUMO, which originally meant the lowest unoccupied molecular orbital in the molecular frontier orbital theory, also symbolized the unknown field where is at the forefront but no one was involved. People talk about them before and after meal every day, but no one gives them practice and proof. This is the Urban Legend.
A monster, an unthinkable monster, follows a physical road that seems to be artificial planning and natural reasoning. It moves forward, sometimes backward, and traces indefinitely to uncover the unknown lost way. It goes through the front line, the deep layer and touches the nucleus of the legend. This is the brand-new LUMO, legendary undetected monster orbital, the monster path of the unknown legend.
Here’s a description of the game
This game is made by the author in the unconscious state. I hope you can play this game unconsciously
There are many hidden achievements that need players to make unconscious operation to unlock
Please also play freely in the spirit of “no prohibition by law”~
【The goal is, urban legend hunter!】
「People in other places burn themselves!」
「Ah That’s the same thing we do」
This game is about RPG. Players who don’t want to fight can play as AVG. the main story is about Satori and Koishi’s urban legend
But it’s a duel, but Satori is a squat at home and doesn’t go out
So Satori’s solution is to wait quietly at home for Koishi to return
So keep gathering clues!
Intelligence is the battlefield initiative!
So, when you drag your tired body back, will you again be defeated by your sister’s endless intelligence network?
The game mode of this work is to roll dice to move in Fantasia
At the same time, plot points will also be displayed on the map
When a grid has not been explored, it will not show, so go ahead in the fog to uncover more secrets!
When the throwing point is over or a fork is encountered, you can choose the direction to go, isn’t it very simple?
what? You said that the chessboard that you can choose to move forward or backward is no different from the free map that you can walk casually
（Koishi：Head overT T）
When you come across a one-way street, you’ll know it’s wrong~~
If you step on the grid, you will encounter an event
At this time, we must settle down to choose calmly
Because in addition to one-off events such as single choice and treasure chest, your choice may determine the fate of Koishi
Maybe not XD
The monsters in Fantasia are hospitable and hospitable. Once Koishi leaves the unconscious state, it will be found and entertained by them
But don’t worry. Koishi is unconscious. They will soon forget Koishi, even if they are beaten
So all battles can escape, and boss war can also be . Players who don’t want to fight can play as AVG
The fighting mode of this game is to cause corresponding points of damage to the enemy by rolling dice
The main menu of the above games
On the far left is the parameter generated by the dice: Number of dice, lucky value, range of attack power of dice, and defensive power of a single dice
Then HP and SP
And finally, the blue dot（Money）
So I say luck is a part of strength. Strength is really important
If you want to get rid of this randomness, use SP in a big way~
Skills can help you fight enemies more effectively, only SP will be consumed
Some of your mysterious operations may also help love understand some new skills~
But luck is important XD
HP and SP will not get natural recovery after the battle
（Koishi：I’m still loved by my elder sister）
Fortunately, you can use props at any time of battle!
Don’t hide! This game won’t leave you the possibility of not taking medicine to pass the customs~
Before fighting, we must see clearly the enemy’s ability, treat you well and Koishi well~
Those enemies who are especially powerful (maybe not) will use spellcards
At this time, please be flexible and don’t be bound by the rules
Of course, it’s also a way to respond to all kinds of changes
Just beat it
After defeating the enemy, you will get its relics (in theory, any enemy corresponds to a relic)
We are the legal successors of this relic, so we will be happy to deal with it~